using UnityEngine;
using System.Collections;

public class GameOption : MonoBehaviour {
	
	public static GameOption Instance{
		get;
		private set;
			
	}
	
	
	public ControlSceme [] _playerControlSceme;
	
	void Awake() {
        DontDestroyOnLoad(transform.gameObject);
		Instance = this;
    }
	
}
